[genes1s] CAD


Genes1s CAD screenshot

This is our main product, in development since 1987. It is a 2D/3D CAD/CAFM system. It is mainly used within the field of Property and Asset Management. Our unique SmartZone and Hotspot technology lends itself perfectly to the creation of intelligent drawings, providing vital information to Property and Asset Managers. The fact that the system is built on the ability to model real world objects within a drawing, using our 'pattern' and attribute concepts, provides for an extremely powerful system.

You can use this link, to access our YouTube channel, showing some 'how to' videos of the system.

The system is in essence a 'workhorse' 2D system, with the basic design philosophy being that of using a standard paper size e.g. A1, a scale rule e.g. 1:50 and then using the functions within the system to create a working drawing. Using geometry entities (thin construction entities), base geometry can be drawn, and then 'inked' in later to create very complex drawings. The system also has 3D design and visualization functionality, including constructing complex 3D objects (meshes) with the help of boolean CSG (Constructive Solid Geometry) and other advanced functionality.

3D Extrusion

Within the 2d part of the system, there are a number of entity types available, to assist with the construction of advanced drawings, and these include :
1) Geometry lines and circles
2) Drawing lines, arcs and circles
3) Text, including True Type Text (fonts) and older vector fonts
4) Hatching
5) Dimensions - direct, horizontal, vertical, radial and diamteric options available
6) Filled shapes and gradient fills
7) Textual attributes

genes1s CAD 3D Objects The 3D component in genes1s CAD, can be used to provide visualization and rendering of complex drawings, mainly within the field of architectural design. The system can use 'meshes' which can form objects such as cubes, triangle meshes, cylinders and other objects, which can then be combined or subtracted to create more complex objects. Materials and textures can be added to create realistic visualizations. Scenes can be exported to external ray traces, such as POVRAY or PBRT to create realistic models.